Chapter 1
1. Internet based technologies in the classroom and outside of the classroom help students gain access to a plethora of information for learning the subject material, although the largest concern involved in the use of said tool is when it becomes used in an unmonitored way. Once a student gets off track from what they're supposed to be paying attention to, they can find themselves in an ever expanding universe of information. An example would be for a student with any sort of Attention Deficit Disorder could go from researching the literary devices used by Mark Twain in his story, "The Mysterious Stranger", to finding him/herself on a slash fiction fanfic website devoted to Mark Twain x Mary Shelley fan fiction. The answer to said problem is to provide a study specific search engine for the students.
2. Another useful tool for teachers with students, or even students by themselves, is software and websites similar to (if not in particular) Lumosity. These websites and software programs provide brain teaser activities that encourage creative and critical thinking skills that help with problem recognition and problem solving. Students tend to learn more when they're having fun (I say students, because hopefully all of humanity can fit under said umbrella term), so these websites and programs are presented to the individuals in ways that feel like computer games. While fun is incredibly important to the foundation of learning, all fun and no work makes Jack a foolish boy, so these tools are good to use as either rewards or to calm nerves before big tests, while still studying for said test.
3. The introduction of certain technologies, such as ipods, smart phones, digital recorders, so on so forth, as technologies for teaching and learning, introduces a paradigm shift to the thought process of the student, liberating them and illuminating them to the fact that everything around them can be used as a device for learning, along with their initial uses. In example, the phone can give connectivity between two parts of the world, billions of miles away from each other, or it can even give extra connectivity between student and teacher, allowing students to ask questions and hopefully understand their homework if things aren't connecting synapses in their heads. The student can even have multiple screens open at the same time, one on their phone and one on the computer, which can help with comparing and contrasting information, or writing as you think about something you're either listening to or reading. Students could be doing all of this, while listening to their favorite music on their own ipods, or generally agreeable music over speakers connected to the teacher's ipod, like Disney musicals. This would possibly open up the door for students who don't do well in classes, because they're musically minded individuals who can't focus without music.
Great reflections on three educational technology related topics! I appreciate your thoughts about how technologies might/might not work well in the classroom and believe that thought process is a good foundation for learning more. You may be surprised that some innovative teachers may capture the essence of that natural internet exploring as a way to allow students to use their 'genius hour' or that the fan fiction site may be incorporated into a lesson on Mark Twain, rather than limiting the search. There are many opportunities and allowing for creativity and relevant (though with critical) thought process to bridge the gap, may actually lead to increased learning.
ReplyDeleteYou omitted the Resource section with the APA citation on this post and you'll want to remember to do that for the future. Also look forward to your inclusion of visual enhancements in future posts. Great first blog post! :)